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Packt Blender 2.8 Game Character Creation

Packt Blender 2.8 Game Character Creation

Added Date: August 01, 2019

Downloads: 2065

Free

Packt Blender 2.8 Game Character Creation / Specification

Manufacturer: Packt Publishing Link to
English Name: Packt Blender 2.8 Game Character Creation
Name Blender Game Tutorial 2.8
Language Of Instruction:English
Teacher: Darrin Lile
Educational Level:Primary, Secondary
Training Time:9 Hours + 6 Minutes
Size:2440 MB
Release Date:12:52|2019.08.01
Rating: 2.5 Star(s) 2.5/5

Packt Blender 2.8 Game Character Creation / Screenshots

Packt Blender 2.8 Game Character Creation
Packt Blender 2.8 Game Character Creation
Packt Blender 2.8 Game Character Creation
Packt Blender 2.8 Game Character Creation
Packt Blender 2.8 Game Character Creation

Packt Blender 2.8 Game Character Creation / Description

Beginning with modelling, you’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV-map each of the parts, and then create an efficient, unified UV map of the entire character. You will use Blender’s texture painting tools to create the character’s clothes and you’ll use the Sculpt tools to create high-res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating custom shapes to control the character. Once the rig is done, we’ll show you a cool technique: using Blender 2.8’s new Grease Pencil tools to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.

You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.

Finally, we will write a simple C# script to incorporate our 2D and 3D animations and get the character running around the level.

If you’ve ever wanted to create a game character and are interested in getting up-to-speed in Blender 2.8, then this course is for you. So, join me as we create a game character in Blender 2.8.


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