Beginning with modelling, you’ll use Blender 2.8 to build all
the individual pieces of a Lego character. And then you’ll learn
how to UV-map each of the parts, and then create an efficient,
unified UV map of the entire character. You will use Blender’s
texture painting tools to create the character’s clothes and you’ll
use the Sculpt tools to create high-res details of the hair. You’ll
then learn how to bake a normal map in Blender and apply the
textures to the character model.
Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating custom shapes to control the character. Once the rig is done, we’ll show you a cool technique: using Blender 2.8’s new Grease Pencil tools to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.
You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.
Finally, we will write a simple C# script to incorporate our 2D and 3D animations and get the character running around the level.
If you’ve ever wanted to create a game character and are interested in getting up-to-speed in Blender 2.8, then this course is for you. So, join me as we create a game character in Blender 2.8.
Table of Contents:
2 Modeling the Character
3 UV Mapping
4 Texture Painting and Sculpting
5 Rigging the Character
6 Animating the Character
7 Character Set-up in Unity