Packt Unity 2019 3D Game Physics

Packt Unity 2019 3D Game Physics

Added Date: September 16, 2019

Downloads: 1524


Packt Unity 2019 3D Game Physics / Specification

Manufacturer: Packt Publishing Link to
English Name: Packt Unity 2019 3D Game Physics
Name 3D Physics Training At UNIT 2019
Language Of Instruction:English
Teacher: Samuel Rivello
Educational Level:Primary, Secondary
Training Time:3 Hours + 12 Minutes
Size:607 MB
Release Date:01:00|2019.09.16
Rating: 2.5 Star(s) 2.5/5

Packt Unity 2019 3D Game Physics / Screenshots

Packt Unity 2019 3D Game Physics
Packt Unity 2019 3D Game Physics
Packt Unity 2019 3D Game Physics
Packt Unity 2019 3D Game Physics
Packt Unity 2019 3D Game Physics

Packt Unity 2019 3D Game Physics / Description

Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection, in particular, is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This course will help you to understand game physics better. You will practice creating your own physics components and improve your knowledge of Newton's Laws of Motion and their applications to game development. This course will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where rigid body physics is the main focus, and learn about intersection algorithms for primitive shapes. You will be implementing 2D and 3D primitives, and we'll show you how to perform effective collision tests and cover one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a physics engine is, how to set up a game window, and how to implement rendering. You’ll also find out how to implement a rudimentary physics engine, which you can use to build an "Angry Birds" type of game or a more advanced game. By the end of this course, you will have gained confidence in translating theories of physics into working game code. You will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games!

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