is the only software solution dedicated to texturing, allowing
to boost productivity and create high quality maps for next
generation 3D pipelines
A DEDICATED WORK ENVIRONMENT
Multi-channel, non-linear and non destructive workflow, 3D views, baking maps directly from the mesh, layering system, advanced vector painter, powerful noise creation system (FX Maps), resources management: all you need to efficiently create high quality textures, centralized in only one tool.
CREATE ADAPTIVE TEXTURES
Thanks to the Substance technology, your textures become smart and can automatically adapt to your mesh by exposing parameters. Those parameters can then be tweaked directly within your compatible game engine or DCC application: no need to go back and forth between different software to fine tune your textures, saving you a lot of production time.
COMPOSE YOUR OWN TOOLS
With the ability to create smart filters, Substance Designer allows you to create your own powerful tools: build a filter within the Graph Editor, and share it with your team! Substances can be used directly within DCC tools such as 3dsmax and Maya, into game engines such as Unity 3D or UE3, or, as a standalone, within our free Substance Player, those filters can significantly improve your productivity without modifying your pipeline.