PlanetSide 2 is a free-to-play massively multiplayer online first-person shooter developed and published by Daybreak Game Company, which released in November 2012. It is a sequel of PlanetSide, which originally released in 2003. PlanetSide 2 uses the Forgelight Engine, which is able to support thousands of players in continuous large scale conflict on a single map. As in the first PlanetSide, PlanetSide 2 chronicles the efforts of three factions as they fight for territorial control of the planet Auraxis. PlanetSide 2 was released for the PlayStation 4 in June 2015. PlanetSide 2 holds the Guinness World Record for the biggest first-person shooter battle, with over 1158 players being recorded in a single battle.
PlanetSide 2 is a re-imagining of PlanetSide, featuring the same world and factions, and taking place at roughly the same time period. As in the previous game, it features territory control in an open-world, large battles featuring up to 2000 players per continent on foot or in land/air vehicles. The territory system differs greatly from that of the original, being more free-form and based on a hexagonal territory control system. Former SOE (now DBG) took into account balance issues from the first game. As stated by creative director Matthew Higby, they reward combatants on lower population empires through mechanics such as proportionally increased advancement rates and resources to aid the balance of overall empire saturation on each server as much as possible without force-restricting players from being able to play with their friends.