PhysicsEditor is a GUI tool to create collision shapes within seconds! Without specifying any additional options PhysicsEditor already creates very good results, but you also have enough options available to adjust things to your needs.
PhysicsEditor supports many game engines out of the
Your own engine
Use the autotracer to create perfect collision shapes with only one click.
Adjust the accuracy of the trace to reduce the number of vertexes to make your game fast.
Collision & Physics Parameters
Set your Collision Parameters easily in PhysicsEditor
how heavy an object is
Low friction lets the object slide a longer distance, higher values make the object stop faster.
Objects get repelled depending on the strength of this value.