Do your non-player characters lack drive and ambition? Are they
slow, stupid and constantly banging their heads against the wall?
Then this course is for you. Join Penny as she explains,
demonstrates and assists you in creating your very own NPCs in
Unity with C#. All you need is a sound knowledge of Unity, C# and
the ability to add two numbers together.
In this course, Penny reveals the most popular AI techniques used for creating believable character behaviour in games using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award winning books on games AI. Throughout, you will follow along with hands-on workshops designed to teach you about the fundamental AI techniques used in today's games. You'll join in as NPCs are programmed to chase, patrol, shoot, race, crowd and much more.
- Autonomously Moving Agents
- Moving As One
- Let's Start Thinking
- Behaviour Trees
- Goal-Orientated Action Planning
- End Words