Concepts and components of the Unity Engine and Editor and how
to set up a project ready for VR
Create a User Interface (UI) and game menu and build Interactions
with C# scripting
Learn VR elements and build a state machine through Unity's
Animator
Learn how to design an effective and solid virtual reality
experience
Achieve a stable framerate
Master the tools and techniques you'll need for optimal VR
performance.
Learn the use of universal UX concept and some specific rules for
VR design using Unity
Use optimization techniques to achieve optimal VR performance
About
If want to know how to build the most vivid and realistic games
using Unity, this is the perfect tutorial.
Virtual Reality is an exploding market and there is still a lot to
discover about it. Unity 2019 is an intuitive multiplatform game
engine that has become the industry standard for building Virtual
Reality games, applications, and experiences for the new generation
of consumer VR devices.
In this course, you will learn about the specifics of Virtual
Reality development in Unity. You will learn how to intuitive VR
user interfaces and integrate audio and video into your application
to give a lasting impression. You will build practical solutions to
some of the key issues facing Virtual Reality with helpful tips for
making better VR experiences.
By the end of this course, you will have learned how to create a VR
game using Unity 3D and implement some of the most common and
useful interactions and game mechanics. You will also know how to
think in VR and create a comfortable and effective user
experience.
Please note that this course uses Unity 2019 and assumes prior
working knowledge of Unity; however, those who have migrated to
Unity 2020 will still benefit from the features and project
deployment covered in this course. Please also note that knowledge
of C# is also required for this course.
Programmers or game developers who have a basic knowledge of
Virtual Reality and want to explore what Unity has to offer will
also find it useful.