Unity is a cross-platform game engine developed by Unity
Technologies,which is primarily used to develop both
three-dimensional and two-dimensional video games and simulations
for computers, consoles, and mobile devices. First announced only
for OS X at Apple's Worldwide Developers Conference in 2005, it has
since been extended to target 27 platforms.
Learn everything you need to get started in Unity 2D game development. Instructor builds a complete 2D game based off the endless runner genre—a unique one-button game that's not only fun to play, but also exciting to build. The end result is a reusable code base that you can extend with your own artwork and narrative. Start watching to learn how to convert artwork into sprites, create repeating background textures with Unity's TexturePacker, and build reusable game objects such as players, obstacles, and enemies. Instructor also covers the basics of object pooling, working with custom UI components, and multiplatform publishing.
If you will have any question you can add a discussion and i will answer it as soon as possible. At the end of the course, if you will not be satisfied you can get a complete refund. I hope you will enroll, see you inside.
- Working with Sprites
- Creating Repeating Textures
- Creating Obstacles
- Object Pooling
- Creating the Player
- Setting Up the Game
- Polishing the Game
- Creating More Obstacles