MultiScatter is a plug-in for 3ds max which
works with V-Ray, Mental Ray, Corona, Octane, Maxwell,
FStormRender. It is possible to create complicated scenes with a
huge amount of scattered objects easy and quickly with the aid of
Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. MultiScatter is created to solve these problems. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb.
The most exciting feature of MultiScatter is a quick generation
of an array of objects right before rendering. Those very 500000
objects are created in only 2 seconds before rendering. Another
outstanding MultiScatter ability is uploading and downloading from
VRayProxy memory if needed (as and when necessary). This allows the
application of polygon models without missing productivity and
capacity of RAM.
Support for Animated objects and VRayProxy allows creating huge amounts of animated objects. Now with MultiScatter it is possible to create the whole forest of wind-shaken woods.
The support of 64-bit systems and multi core processing allows MultiScatter to create and render, for example, forest or even a city in a blink of an eye.
MultiScatter includes integrated procedural map - MultiScatterTexture. This card helps to create uncountable amount of various tones to gain a more realistic appearance of the scenes with huge number of similar objects. There can be, for example, different tones of leaves in a forest or various colours of cars at the parking area. MultiScatterTexture is able also to define different colour tones for the mixing materials, maps, etc.
MultiScatterTexture may be applied both to the MultiScatter objects and to any other objects at the scene
Below video is done with VrayScatter for 3ds max (first generation of our scattering system for 3ds max) in year 2008 on Xeon E5205 4Gb RAM machine, as a single scene
Here are some key features of "VrayScatter for 3ds
- Capability of creating huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Different types of viewport preview of objects
- Special procedural map the MultiScatterTexture
- 64-bit support