Krakatoa MX for 3ds Max is Thinkbox Software's
production-proven Volumetric Particle Rendering, Manipulation and
Management Toolkit for Autodesk 3ds Max.
It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.
The Krakatoa renderer is CPU-based, highly optimized and heavily
multi-threaded. It does not require the presence of a GPU and can
be used successfully on any hardware running Windows or Linux
including laptops and render nodes without dedicated high-end
Krakatoa's memory footprint adapts dynamically to the requested features, with a minimum memory usage of 26 bytes per particle.
Krakatoa supports volumetric and additive particle shading and allows the mixing of the two modes. The volumetric shading includes per-particle control over Color, Density, Emission and Absorption. The Density controls for the lighting and shading calculations can be decoupled to provide higher control over the final results.